But for larger games like the KOF series, the memory was not enough and some games were crippled by long loads and basically just loading too often. The Neo CD had i believe something weird like 7mb of Ram onboard to use to load games, so most games other than the fighters could load the entire game at the initial load, something that the Saturn nor the PS1 could do with any 2d game that i'm aware of. The same thing would have happened to the Saturn as well, but luckily enough Sega was smart enough to make a 1mb or 4mb ram cart to compensate for this so the arcade 2d fighters that are on both systems you can see the Saturn was far superior with the Ram cart than the standard PS1. Regular 2d games like adventures games that didn't involve alot of frames of animation could be loaded at one time so the game played flawlessly until the next time it had to load something different. Marvel Vs Street fighter is one on one instead of tag like the arcade. So games like Street Fighter Alpha II, III, Xmen vs Street Fighter, Marvel Vs street fighter, run with missing animations, choppy gameplay and in whole parts of the game altogether. ![]() ![]() The system did not have enough ram to load all the frames of animation in. The machine was crippled for some 2d games, not all.
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